(( 1 + ( MaxHP * 3 - CurrentHP * 2 ) * CatchRate * BallRate * Status# ) / ( MaxHP * 3 )) / 256 Note to always round down should you get a decimal. While the actual in-game formula is quite complex, Community Member X-Act has made a formula that produces nearly exact results. The Catch Rate is plugged into a formula, which determines whether the Pokémon will be captured or not. Essentially, the higher the Catch Rate, the higher the chance to capture. Art by Bummer.Įach legendary is assigned a numerical catch rate, as are all wild Pokémon. Here is a helpful video that essentially summarizes all of the above information in a visual, easy to understand fashion.By Arseus, with help from StrangerDanger. It is also interesting to note that the ever mysterious Ditto has a base catch rate of 16%, so if anyone can find it, it's not uncatchable. There is speculation that these Pokemon will be "given away" at Niantic events. You can see other answers for a full list of other factors that affect catch rate.įrom the above statistics, you can see that there are five Pokemon that are currently not catchable (with a base capture rate of 0%), including Articuno, Zapdos, Moltres, Mewtwo, and Mew. Keep in mind that base capture rate means the probability or likelihood that you will catch a Pokemon with a PokeBall, with no throw bonus, curveball, Razz Berry, or any other feature that increases or decreases your likelihood.
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